Temtaime Posted May 2, 2021 Posted May 2, 2021 Hello. This topic will stand for some feature additions and other major changes. Let's start. Now the lighting is calculated for each pixel, yay! This makes possible to light moving objects / characters. Also from now Æsir will support Vulkan. Compatibility with desktop OpenGL was enchanted. Also it'll support DX11 in near future. Expect the build soon. 1
Puppeté Posted May 15, 2021 Posted May 15, 2021 I wonder how much is left to get a "stable" release that can be used in production Im eagerly waiting for this proyect
Temtaime Posted May 25, 2021 Author Posted May 25, 2021 We're all exited ! If i had all the time in the world But we're moving forward, that's good
Temtaime Posted June 2, 2021 Author Posted June 2, 2021 Try it out with a new renderer ! https://github.com/Temtaime/aesir/releases/tag/v1.1.0
zWaken Posted September 6, 2021 Posted September 6, 2021 Hey Temtaime, that are good news! I remember when i was supporting you montlhy with 20$ (if i remember well) Seems that there's still too much stuff to do, i want to appreciate your effort. Best of luck! :) 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now